Hello! My name is Raph

I love to design behavior science
infused products

I believe in being user centered
Product design is about solving human problems

I believe in making
Pushing Javascript as much as pixels

I believe in the group mind
Build teams, not just products

I live in San Francisco and currently work at Clockwise. When I’m not UX-ing, I make storytelling games and write. I’m also getting noticeably better at keeping my plants alive! 🌵

Want to chat? Find me on Twitter, LinkedIn or drop me an email.

 
 
 

Before Clockwise…

 

From 2016 - 2020 I worked on Google Chat, which began as startup within Google Apps For Work to create a brand new team communication product.

We tried to answer the question: how do you make a team of people feel happy, connected and productive whether they are in the same office or scattered all over the world?

As UX lead, I worked closely with my cross-functional partners to define our core interaction models, prioritized the roadmap, built and ran the UX team, navigated the Material design system, and brought it to launch for G Suite customers in 2018.

 

 

 

From late 2014 to May 2015 I worked at Timeful

We were applying cutting edge machine learning and behavior science (with our co-founder Dan Ariely) to a universal problem: time, and how to manage it effectively. Timeful was acquired by Google in May 2015.

timeful.jpg

 

After the acquisition, I led the effort to integrate Timeful's behavioral approach into Google Calendar.

Google Goals

Google Goals

I synthesized Timeful's behavioral science to teach my new colleagues, and collaborated closely with the amazing Google Calendar designers in Zurich.

Together, we developed a brand new feature: Goals, which helps you automatically find time for your habits.

Goals launched in April 2016 to all Google Calendar users.

Extra credit: this wonderful article by Calendar's visual design lead on how we used illustration to help you accomplish your goals.

 

 

 

 

At Jawbone, 2013-14, I designed hardware and software experiences to help people achieve their health goals.

I did high fidelity design work on the Jawbone UP app, product strategy and UX for features like UP's Smart Coach and built brand new tools to author the interactions of the newest hardware additions to the family: UP3 and UP Move.

 

 

 

In 2012, at Massive Health, I designed an iPhone app to help improve people's eating habits.

As Lead Designer, I was responsible for everything from product definition to high fidelity UI and asset production.  

Massive Health was acquired by Jawbone in December 2012

 

 

 

 

I fell in love with product design by making things.

In 2011, I designed and built Project Sketch, a prototype iPad app to teach visual communication.

I built it in HTML5 and node.js. This project was about getting to the root cause of people's difficulties learning to draw. I built dozens of paper prototypes and multiple digital prototypes to support a structured design process and discover this new approach.

 

 

 

 

In 2010, I built Flockjot to help design teams collaborate remotely.

I built it in HTML5 and node.js to solve the common design problem of organizing and clustering ideas. This was both an engineering challenge (as node.js was quite new at the time) and a design challenge as this involved deeply understanding the pain points of the design process.

It's still intermittently available at flockjot.com

 

 

 

 

I still love making things.

I particularly  Framer, but my last obsession was learning some C# so I could dabble in Unity.

 

 

 

 

It's been a journey

I've now been designing for over a decade, but my path has taken detours through running a hip hop record label, helping private equity funds communicate their stories, running a design research conference, making games, and performing improv six days a week in Chicago. 

I got my Master of Design at the IIT Institute of Design, but my first education was in behavioral economics and psychology, which is why I've spent so much of my career focused on designing for behavior change.

 

 

 

 

Where did it all begin?

I sold my first website in 2001, but really discovered product design in 2007 when I designed a tool that ended up automating my first job.

It may not be much to look at now, a decade later, but this web tool is still actively used to visualize the state of thousands of private equity funds and investor relationships.

I had been acting as a researcher and designer at Acanthus, a private equity fundraiser. After this project, a dedicated researcher was no longer necessary.

This firmly stamped my passion for user interface design as a way of force multiplying human ability.

 

Want to chat?

Find me on Twitter, LinkedIn or drop me an email.